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Bottles Handpainted & Shader - AlchemisTeddy - LowPoly (Playable)

Developed as part of the asset range of AlchemisTeddy, this set of bottles combines hand-painted and shader-driven approaches. Five bottles have subtle shading variations, each featuring a specific hand-painted detail. In addition, two bottles use a custom shader created by the programmer.

The shader was designed with flexibility in mind: it simulates a nebulous liquid that can be adjusted for fill level, allowing the same model to represent multiple potion types. The artist provides custom noise textures, which are integrated into the shader to ensure visual differentiation across the bottles.

This workflow highlights how art and code decisions were made together to achieve both creative direction and technical efficiency. The bottles are optimized for real-time use and form part of a larger playable project (WIP).

💻 The Programmer
https://sstyles93.github.io/

🎨 The Artist
https://sketchfab.com/jo_a_visuals

Collection of alchemist’s bottles – 5 hand-painted variations on the left, 2 shader-driven potions on the right.

Collection of alchemist’s bottles – 5 hand-painted variations on the left, 2 shader-driven potions on the right.

Shadergraph 
Custom shader allows bottles to dynamically fill and empty, creating versatile potion effects.

Shadergraph
Custom shader allows bottles to dynamically fill and empty, creating versatile potion effects.

UVs aligned and scaled for consistent shader behavior, developed in direct collaboration with the programmer.

UVs aligned and scaled for consistent shader behavior, developed in direct collaboration with the programmer.

Health Potion: combines water bottle and strawberry. Shader-driven color (red-orange) by the programmer, with hand-painted guide canvas to highlight required ingredients for the player.

Health Potion: combines water bottle and strawberry. Shader-driven color (red-orange) by the programmer, with hand-painted guide canvas to highlight required ingredients for the player.

Wireframe view of all 3D ingredients, the final potion, and hand-painted guide for player reference.

Wireframe view of all 3D ingredients, the final potion, and hand-painted guide for player reference.

Liquid Effect Shader done by programmer - in game